Showing posts with label Dice. Show all posts
Showing posts with label Dice. Show all posts

Saturday, December 3, 2011

Quarriors! Rise of the Demons Review

So I'm a little behind on reviewing some new expansions and games, but when I saw this one came in I had to crack it open and check it out.  I was so excited to see Quarriors when I was at Gen Con that I had to pick it up then.  I had heard that there was going to be an expansion before the holidays, but I had not had a chance to grab it. 



Opening the small black and green box reveals a small rules insert.  The rules add-on to the game are fairly simple and are about half a sheet of paper.  Below that there are new dice and new cards.  There are 20 new dice and 19 new cards.  The new dice come in three different varieties, including a Corrupted Quiddity (10 dice), Demonic Overlord (5 dice), and Corruption Spell (5 dice).  The cards offer some fantastic new variants to old favorite creatures as well as some new to this set cards.  The old favorites from the original game are all "Corrupted" versions and use the original dice.  For the original monsters there 10 cards, and for the new Demonic Overlord there are 4 different cards.  The Corruption spell also has 4 different levels.  The most interesting card is the Corrupted Quiddity.   It is the first die to give you the chance to get a 0 for Quiddity on the roll... so you can roll and get nothing!

Well I'm looking forward to sitting down and playing this expansion with my play test group, as they are always up for a game! They loved the original and a chance to play with some new spells and monsters will get them excited to play again!

Sean "Striderlotr" Banks

Saturday, September 17, 2011

Summoner Wars Master Set Review

This past Gen Con had a plethora of awesome games, both for purchase and demos! One game that our store actually had the opportunity to purchase early was the Summoner Wars Master Set by Plaid Hat Games.  Not only were the demo runners helpful and pleasant, but the owner allowed us to buy 4 new copies for our store 2 weeks before release.  Kudos to all of them for helping out hobby stores!  The Master Set received an incredible amount of attention by both new and experienced Summoner Wars players, so I thought it might be time to write a review. 


First, let me tell you a little about the previous editions of Summoner Wars. Prior to the Master Set being  released, there were 2 Starter Sets available, which were great for 2-player battles.  They also had Faction Decks and Reinforcement Packs, some of which are pictured below.

All of these decks and packs are fully compatible with the Master Set, and there are even extra slots in its packaging to fit them!  Conversely, any player would be able to set aside the more special, customizable cards for easy use, or another pre-made deck if that was preferred.

OPENING THE BOX

When we first open the box, we see the 21-page rulebook, the 2 sides of the board, a bag of 5 dice, punchable tokens, and 6 separate decks.  All of these are individually shrink-wrapped, sorted according to Faction, and are ready to play right out of the box. Notice the extra empty slots for more decks, both of your creation and future expansions of Plaid Hat Games.  Now that's what I call planning for your company!

PLAYING THE GAME

First, each player must choose a deck, whether pre-made or customized.  The two sides of the board should be lined up like so...

...and the decks should be placed in the proper spaces.  As you can see, there are 3 card sections for each player; Draw Pile, Magic Pile and Discard. Each player picks their Deck, find their Reference Card, and begins the Starting Setup show on the Reference Card.  The remaining cards are shuffled and placed on the Draw Pile.  Roll a die to determine who goes first, and you're ready to go!

TURN SEQUENCE

As board and card games go, Summoner Wars has a few more steps than average.  They are;

1. Draw
2. Summon
3. Play Event Cards
4. Movement
5. Attack
6. Build Magic

After all steps are completed, it's your opponents turn.  Can't remember all of it?  Don't worry, everything you need to know is in the easy-to-understand rulebook, including game terminology, victory conditions, lists of expansions, how to set-up the game for 3-4 players, and helpful tips on creating a more customized deck. 

All in all, the Summoner Wars Master Set is the perfect starting place for gaming newcomers or enthusiasts.  It has many decks already available, a very clearly written rulebook, easy to use cards and simple rules.  On a gamer learning scale (1=extremely new to gaming, 10=gaming professional), I would mark Summoner Wars as a 3.

 But that's just my opinion...why not pick it up and play for yourself? We have a copy ready to go in our Dragon's Den Library, so if you're in the area stop by for a quick game or demo!

Stasi "Dengirl" King

Tuesday, September 6, 2011

Quarriors the Dice Game by Wizkids

While out at Gen Con this year, I had the chance to try a new DICE building game so similar to all the great DECK building games called Quarriors by Wizkids! So let's open the box... or in this case the tin, and see what's inside.



Inside the box:

The first thing you notice with the collector's tin is that it is shaped like a die and has the markings on each side corresponding to the Dragon die in the game.  It is a very nice look, and I think will appeal to many players and collectors.  Once you open it up, you find 4 dice bags of different colors (Black, Blue, Green, and Red).  The dice bags are the same color as the tokens used per player to track victory points.  The next item is the rule book.  The rules are very straight forward and easy to understand, so easy in fact that my 8 year old was playing in no time!  Further down is the tracking card used for keeping track of victory points.  The victory points vary depending on the number of players; 12 for a 4 player game, 15 for a 3 play game, and 20 for a 2 player game. The tray below the rule book and tracking sheet contains the ability cards for the dice. There are 3 different types of cards; Basic, Spell, and Creature.  The cards represent different levels for the dice, so that they can make promo cards that will change the way the dice results are seen.  There is also a small area for the tracking cubes, again in matching colors to the dice bag.  The final thing in the tin are the dice! There 130 dice in 15 different varieties.  The dice correspond to the cards, and the cards represent different levels of the dice.

Playing the game:

So now that we have pulled apart the box, lets look at the game.  If you have played any of the deck building games, then you have an idea of how to play Quarriors... just think dice instead of cards.  You start the game with the 3 basic resource cards, 3 different spell cards, and 7 different creature cards.  Remember to shuffle the groups of cards separately so you can draw from each group.  Next have each player chose a color for their dice bag and victory point token.  Give each player 8 Quiddity Dice (the basic die), and 4 Assistant Dice.  This is your starting allocation of dice.  Each players turn will follow the same steps, so I'll detail one player from the beginning:
  1. Score Creatures
  2. Draw and Roll Dice (Remember to shuffle... shake the dice bag) (Draw 6 without looking)
  3. Ready Spells and Summon Creatures (Optional)
  4. Attack Your Rivals
  5. Capture 1 Quarry Die from the Wilds (Optional)
  6. Move Dice to Your Used Pile

    So then all you have to do is pass your turn to the player on the left and repeat! One key rule, just like with the deck building games, you don't gather and reshuffle your dice until you need to draw a die and you can't.  You just wait until then and then pick them all up and put them back in the dice bag.  Continue playing until you reach the correct number of victory points.

    So I've had a lot of fun playing this game so far, and I can't wait for it to become available... or is it??? We are hoping to get this great game in at the store, we are just waiting to learn about availability.  As it looks like they will have an expansion out this fall, I'd like to see both in the store soon.



    I'd like to thank my little group of play testers... also know as Alex, Aiden, and Emily.  They were great, and really enjoyed the game! With and age range from 8 to 16, they picked up the rules and concept quickly, and ask to play the game frequently.

    Sean "Striderlotr" Banks