Showing posts with label Games Workshop. Show all posts
Showing posts with label Games Workshop. Show all posts

Friday, April 13, 2012

Games Workshop New Paint Line

As many of you probably know by now, our friends at Games Workshop released their newest products, which contains 145 separate paints, making it one of the largest and most comprehensive paint lines on the gaming/hobby market today. These are hardly your "run of the mill" paints though...In fact they seem to not only be a higher quality than GW's previous paints, but are also created with a step-by-step painting process in mind. This makes them great for beginners and enthusiasts alike, especially considering their price hasn't changed at all!

Today, I'm going to show you every one of the different types of paints, a short description of the uses for the different groups AND a link to a nice conversion list for the old vs new colors they kept.

First up are the Bases. As you might expect, these 34 colors are made for base coating your miniatures. They contain a higher than normal amount of pigment, making the first layer a very nice solid color. As any painter knows, in addition to having a clean, smooth prime coat, one of the most important steps to painting your miniatures is to have a even and colorful base coat.

 
Next up, we have the Shades. There are 12 of these, and they are made for going over the base coats. Very similar to the previous Washes, they help to add detail and definition to the primary color, while also making a darker hue wherever you decide to apply it.
Beginners: remember to use sparingly until you get the hang of it, as this medium is made to pool into any spots or recesses that your miniature has.

Now comes the Layers, which are by far the most expansive of the line, and the core of what the other paints were designed around. Consisting of no fewer than 70 paints, these are different than either inks or washes as they are typically used for making very nice mid-tones and transitions. Although they overlay other colors, there is enough pigment that by watering them down slightly, they could be used directly onto your miniature.
Beginners: Due to the huge amount of color spectrum available as Layers, you shouldn't have to mix paints nearly as much as you previously had to.

The Dry paints are new to the line, never having been made before. There are 15 of these, and they are sure to help overcome any of your dry brushing problems. Using an entirely novel formulation, they are very thick (almost paste-like) in consistency. Thus, Dry paints will bond to your miniature's raised surface, making it much easier to create large-area highlights.

For the Glaze, Texture and Technical paints, I took a single picture, as there are fewer of them.
The 6 Texture paints (top) are essentially for basing your miniatures. No longer will you have to mix glue or sand into your paints, as these have both coarse and fine grit in them. They also dry very quickly, so you can add many colors if you so choose.
We now have 4 Glaze paints (right) which can be used for more even blending of colors, or adding that much more depth to a small area. They are extremely watery, but the color goes a long way.
Lastly, there are 4 Technical items (left). These are different than the others, in that they are used during miniature preparation or completion rather than during painting. Thus, they are not really "paints" per se, but are still part of the new line.
Beginners: After applying Texture to your bases, try using a light Dry coat to really bring out the detail. Careful use of the proper Glaze can help decrease the sharpness of highlights, and a good way to get rid of the gloss leftover from some Technical paints is to use a quick spray of Matte.
 

Now, the rumors of certain paints being re-used under different names is true. The chart for this can be found on page 128 of White Dwarf #387, which also has various painting techniques, upcoming miniatures, a look at the Citadel painting guide, and other cool articles and pictures.

But...if you don't have a hobby store near you and want to know the conversions, simply follow this link to the official GW chart;
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2320032a_Citadel_Conversion_Chart

That's all for today, everyone. I am getting in some Reaper miniatures on Monday though, so I will try to do a follow-up post showing the various steps I followed for using these new paints. Be sure to check on Twitter and Facebook for new posts!

Saturday, October 22, 2011

New League Starting - Map Campaign

 Do you enjoy Warhammer Fantasy? Do you want to try something new or different? Then stop in and chat with Stan about his next plans for Wednesday nights. 
 
Not able to stop in??? Then check out what he has to say below!

---------------------------------------------------------------------------------------------------------------------------------
 
We will be starting a map campaign for those who still wish to compete.

Choose your army carefully, sharpen your weapons and put forth your overall champion.

We will be working with a couple of experimental rules that I have come up with. I'll be posting them up soon for your review and opinions.

Map campaign rules will be fairly simple, but I will work on getting a full representation that will be on display at the Den.

Now again for the questions... Do we wish for a moving map campaign with armies moving around the board vying for control or a abstract depiction that represents wins/loses?

My thoughts are a 3 army representation, each week you will pick the movements of your armies and as they interact on the map, battles will erupt. Each army can move 1 space per week, conquering the space the land on if unoccupied, fighting the inhabitants if occupied.

We can either fight to the end, with each person having a stronghold that can be taken and thereby destroying that army or we can have a set time limit that will count each space as victory points and tally it at the end of the campaign season.

There will be various key locations that could be worth more points or could give you key advantages while you hold them. Expect these to be hotly contested locations.

Thoughts? Comments? Do you want me to flesh this out or to think of something else? 
 
Stan

Friday, October 29, 2010

The Dark Eldar are Coming!

If you play Warhammer 40K, then you have most likely heard that the Dark Eldar are coming back into the fray! They were brought out a few editions ago when they made the new box set that included Dark Eldar and Space Marines. They are now back... and looking to bring EVIL to a whole new level.

We were able to get an advanced copy of the new Dark Eldar Codex, as well as three of the new boxes of minis; The Dark Eldar Kabalite Warriors, Reavers, and Raider. We had one of our local gamers (who I think is secretly living here) assemble and paint them up, as they look really nice and I think they will be represented nicer out of the box then in it. Marc has done a very nice job getting them assembled quickly and getting them painted... with multiple paint steps!

We have also had the codex out for players to read and review... which has led to some very interesting conversations. We have had some people rip them and say how bad they are, while others quietly read the book and made few comments. Another of our gamers commented that most players that are bashing the Dark Eldar are most likely thinking of them with Space Marines in mind.  This faction cannot be played out like Marines... or like most other factions.  You need to think about the Dark Eldar in a different way.

The new models look fantastic as well.  Again, out of the box, assembled, and painted really brings them to life and shows off the stupendous detail.  The models hanging on to the outside of the Raider look fantastic and really add to the fast, raider mentality that Dark Eldar portray.

If you are interested in getting any of the Dark Eldar kits or the Codex, stop in at the Dragon's Den and check out what we have right now, and maybe even place an order!